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Video games are becoming increasingly elaborate and expensive to produce.

They can be the work of hundreds of developers and several studios working together.

However, a growing number of games developers are seeking to go it alone in the hope of finding fame and fortune.

Games like Stardew Valley developed by independent creator Eric Barone have made over $20 million in revenues, something which motivates the indie developers in their solitary work.

Geraud Zucchini is the creator of Larceny Lazer.

Canadian Dan Beckerton, the developer of Spirittea has used crowdfunding to help him on his creative journey.

The indie creators can miss the financial support of a big studio and the social aspects of working in a team.

However, they believe it can make them more creative.

Mike Rose, the founder of No More Robots and Dan Beckerton both believe that indie developers bring something different to the table.

Whilst the drive to create the "must have'' game that's sold around the world continues Alizee Veauvy Guilliams Janin, vice president of Indie Game Nation believes that the success of the indie developer needs to be evaluated in a different way.

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